A REGRA DE 2 MINUTOS PARA HELLDIVERS 2 GAMEPLAY

A regra de 2 minutos para Helldivers 2 Gameplay

A regra de 2 minutos para Helldivers 2 Gameplay

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Helldivers 2 for the PS5 and PC is now out, and we've enlisted three IGN staff members to take on the disgusting bug like Terminids, and the Terminator-esque Automatons, in this explosive, intense and bloody 18 minutes of 4K 60FPS gameplay - all captured with an NVIDIA GeForce RTX 4090 GPU.

- Coordination and strategy: The game is made for co-op and synergizing with your squad is important, and it feels good when you successfully equip needed items based on the mission Negatives:

You can still extract once the timer has run out. But if you do, you lose the ability to use your Stratagems. This might make the wait for the extraction ship a little more challenging as you fight off enemies, but it's also worth going to unlock the "In the nick of time" achievement.

. However, if you're on the hunt for another battle between good and evil to sink your teeth into this year, it's worth looking at

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With the amount of different weapons, stratagems, and other hazards there are in the game, it’s fun to just go out there and do missions for the sake of democracy and freedom.

PvE games are generally single-player, but Helldivers 2 is an exception to that trend. You can play it solo if you'd like to, but it's designed for four players to team up and play it cooperatively.

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Em linha games like this one often launch alongside a roadmap that informs players when the developers plan to add specific types of new content in future updates. There's not an official publicly released roadmap for Helldivers 2 yet

By far the biggest way Helldivers 2 switches things up from the original is by moving to the third-person perspective, and so far I’m pleasantly surprised how well that transition works. I was initially skeptical about the change given how much the bird’s eye view was part of the original’s DNA, but it only took a matter of seconds for my concerns to disappear. Getting closer to the action feels great and allows for some really hilarious moments, like when I accidentally Helldivers 2 Gameplay called in an airstrike that took out the rest of my team or when I found myself surrounded by absolutely terrifying robots and used my jetpack to leap to safety.

If you’re not into playing with friends, it’s still super easy to play with randoms without using the mic or even solo. I think with friends is most enjoyable. Do your part to deliver sweet liber-tea!

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

I’m not gonna lie. It’s been a while since I’ve played the first Helldivers game, and this one blows it out of the water. The transition to third-person is absolutely perfect for the game, and leaning more into the parody of enlisting in the military makes it even better.

The gameplay loop is so tight, it would be laughably slim in the wrong hands. You team up, hit the planet, kill things, collect stuff then extract to count your earnings and buy better weapons. Repeat until exhausted. Levelling up unlocks new collections of deadlier hardware, but it’s basically the same thing over and over again until the planet has been “liberated” and you and all the other players in the world move on to another (yes, there’s a global real-time battle map, with every participant contributing to the intergalactic, ahem, peace effort).

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